Friday, July 19, 2013

Teen Patti (3 card Indian Poker)

Teen Patti is a popular Indian gambling card game just like poker. It is normally played in a group of 3 to 6 persons and uses a 52-card pack without jokers. Each player is dealt three cards face down. Before the cards are dealt, the boot amount is decided and collected from each player. The boot amount is the minimum stake amount put in the pot, which is the money kept in the centre of the table. As the game progresses the pot money grows and is won by the winner of that hand. Winner is the player who remains in the game till the completion of the hand and has the best hand or the highest hand based on the cards ranking shown below.
Ranking of the cards from high to low is:
1. Trail or Set (three of same rank),
2. Pure sequence,
3. Sequence (or run),
4. Color,
5. Pair (two cards of same rank), and
6. High Card.

It should be noted that in Teen Patti by Octro in a sequence A-K-Q is the highest ranked sequence while A-2-3 is the second highest ranked sequence.

Playing Teen Patti. Each player contributes the boot money and gets three cards face down. Now it is the turn of the player next to the dealer in clockwise direction. The player has option to place the bet without seeing the cards (blind) or see the card. When the player sees his card, he/she can play chaal or may have other options depending upon the progress of the game. A player who places a blind bet is referred to as the blind player. A player who places his bet after seeing the cards is referred to as the seen player.

Blind Player. To be blind player, you must not see your cards. You have options to play Pack, Blind and Show if available. To play Blind put the bet amount in the pot. The Blind bet amount is equal to the current stake amount or twice the current stake amount. The current stake amount, in case of the first player, is the boot amount. Thus if the first player is a blind player, the player must bet amount equal to the boot amount or twice the boot amount.

Stake Amount. The bet placed by a blind player becomes the stake amount for the next player while half of the bet placed by a seen player becomes the stake amount for the next player. In case of the next blind players, the bet amount can be equal to the stake amount or twice the stake amount.

A blind player can ask for a Show only when there is one opponent remaining in the game. This is a blind show. After asking for show, the cards of both the players become visible and the winner gets the pot.

Seen Player. A seen player can play Chaal, Pack or may have other options. The other options that may be available to the seen player are Show and Side Show. Once you have seen your cards, to remain in the game, you must play chaal unless you select any other available option.

(a) Chaal. To remain in the game, a seen player must play Chaal or Side Show if available. For chaal the player must put the bet amount in the bot. The player must place bet equal to twice or four times the current stake amount. If the previous player is a blind player, the stake amount for next player is amount bet by the player. If the previous player is a seen player, the stake amount for next player is half the amount bet by the player.

(b) Side Show. A seen player can ask for a Side Show. Side Show means that you wish to compare your cards with the cards of the previous player. You can do this only if the previous player is also a seen player and there are one or more other players still in the game. For Side Show you put amount equal to twice the current stake in the pot. Your request for the Side Show is conveyed to the previous player. The previous player has option to accept or deny your Side Show request.

If your Side Show request is accepted and the previous player has better cards than you, you must pack. If your cards are better than the previous player, the previous player must pack. After one of you have packed, the turn passes on to the next player.

If your Side Show request is denied, you do not see each other’s cards and both of you remain in the game and the turn passes on to the next player.

Legality. Teen Patti is a gambling card game. In most of the countries it is illegal to play Teen Patti with real money at stake.

Teen Patti by Octro
In Teen Patti by Octro is available for Android, iOS and Windows Phones. You play only with virtual money.
For more informations

Other Popular Apps by Octro

Carrom is available for Android and iOS.  Visit

Tambola (Indian Bingo) is available for Android and iOS.  Visit

Indian Rummy is available for Android, iOS and Windows Phones. Visit

Monday, January 14, 2013

Indian Rummy -- Strategy and Tips

Most popular format of Indian Rummy is played with 13 cards. The object is to form sequences/runs and sets using all the 13 cards. Also two sequences (or runs) called First Life and Second Life are required. One of the two sequences must be pure (First Life). The second sequence (Second Life) can be pure or can use a joker as a wild card. Either First Life or Second Life must have four or more cards.

The requirement of First Life and Second Life makes 13 cards Indian Rummy interesting and challenging. It requires skill, use of memory and complete focus and involvement in the game. A player must have clear picture of all the 13 cards he/she has, what runs and sets can be formed, and what cards have already been played. Here are the strategy and tips to win a game of rummy.

1. Arranging your cards. You will be dealt 13 cards. Pick the cards and arrange it in different suits and from lower rank card to higher rank card. Keep cards of each suit separate. Do this even when you have cards of same ranks but of different suits and you can make sets using cards in hand. In the beginning, focus on completing the two required sets. For example
4 6   3 10 11   A 5 J K  2 5 10 K

Now if you have aces rearrange the aces depending upon if you have 2 and 3 or Q and K of same suit. If you have an ace and both 2/3 and Q/K of same suit, then you can keep ace either with 2/3 or Q/K but make keep in mind that with ace of that suit you can make A-2-3 or Q-K-A.  Thus the rearrangement of the cards is as under:
4 6  3 10 11  5 J K A  2 5 10 K

2. Understanding your cards. After arranging cards in proper order and in different suits, check if you have cards of same rank but of different suits. Keep those cards in mind for example:
5 5 and K  K

You must also remember if you have jokers or not. In the example shown above you do not have any printed joker. If 3 is visible under stock pile, you have one joker 3. You should be aware that you already have cards of Second Life J 3 K A. These cards of Second Life can become cards of First Life of 4 cards if you pick Q and you will have a free joker 3.

Review cards of each suit. For club you have 4 and 6. This is a pair with a hole. The cards that can be used with these cards of club are 3, 5 and 7.  If you get 3, you can keep this card and you may discard 6. With 3 and 4 you can use 2 or 5 to form a sequence. Similarly if you get 7, you should keep this card and may discard 4.

3. Picking a card. When it is your turn, you must pick a card either the face up card from discard pile or face down card from stock pile. Decide which card you want to pick. Figure out if you need face up card or not. If you do not pick discard card (face up card), you must pick face down card. Your decision should be based on cards in your hand and usefulness of the face up card in forming a pure sequence/run (First Life) and Second Life. Also remember when you pick a face up card, other players also see this card. Evidently, the player whose turn comes before you will now avoid discarding a card that is close to the face up card picked by you.

For Rules of Indian Rummy
For Learn Indian Rummy

Play Indian Rummy Online on iPhone and iPad. Octro Inc. has released Indian Rummy for iPhone and iPad. This application will give you feeling of playing Rummy with real cards. Octro Rummy is free. Rummy requires skill and use of memory and brain. Download from Apple App store