Tuesday, December 25, 2012

Rules of Card Game: 13 Card Indian Rummy

Indian Rummy is played between 2 to 6 players and each player is dealt 13 cards. For 2 or 3 players two 52-card decks (104 cards) and 4 jokers (wild cards) are used. For 4 to 6 players three decks (156 cards) and 6 jokers are used. Each player turn by turn (in clockwise order) deals the cards.
The Deal. Each player is dealt 13 cards face down. The next card from the deck is placed face up on the table; this starts the discard pile. Rest of the cards are placed face down in the centre of the table; this is the stock pile. Each player picks his/her 13 cards and views them and then sorts them according to his/her choice. In Octro Rummy an extra card is picked from the stock pile and placed face up under the stock pile so that it is visible. All the cards of that rank regardless of the suit can be used as jokers.

The Object of the Game. The object is to form Runs (or sequences) and Sets. And when a player has formed required runs and sets using all the 13 card, the player declares his turn. A valid declare must have minimum two runs and out of these runs one run must be pure and one run (pure or impure) must have 4 or more cards. On a valid declare the the scores of the rest of the players are counted.

For the rest of players all the unmatched cards are counted. A player must have one pure run and a run of 4 cards else all the 13 cards are treated as unmatched and are counted. When all the 13 cards are unmatched, the player loses 80 points.

A Run (or Sequence). A run consists of 3 or more cards of same suit and are in consecutive order. The valid order being A-2-3-4-5-6-7-8-9-10-J-Q-K-A. Thus with ace you can form the run A-2-3 or Q-K-A but you can not form K-A-2. Examples of valid runs are 4-5-6 , 9-10-J, 9-10-J-Q, A-2-3-4 and 8-9-10-J-Q-K. These are pure or straight or natural runs (runs without a joker).

A run can also use a joker as substitute for any missing card. Such a run is non pure run. Examples of non pure runs are 4-5-joker, 2-3-joker-5. In a run you can use only one joker as a wild card.

In a vaild declare you must have minimum two runs. Atleast one run must be pure and one run (pure or non pure) must have 4 or more cards.

A Set. A set consists of 3 or 4 cards of same rank but of different suits. For example 4-4-4 and Q-Q-Q are valid sets and 4-4-4 and Q-Q-Q are invalid sets. A set may include a joker as a substitute for example Joker -4-4 and Q-Q- Joker.
Playing Indian Rummy. The dealer gives 13 cards face down to each player. The next card from the deck is placed face up on the table; this starts the discard pile. Rest of the cards are placed face down in the center of the table; this is the stock pile. A player on the left of the dealer picks a card from the stock pile and this card is placed face up under the stock pile so that it is partially visible. All the cards of that rank are used as jokers. Thus in a 2 or 3 players game there are 11 jokers in all. In a 4 to 4 players game there are 17 jokers in all.
The first player picks one card either the top card of discard pile or the top card of stock pile. The top card of the discard pile is face up so the player can figure out if he/she needs this card or not. If the players decides not to pick the discard card, he/she must pick face down card from the stock pile. Now the player has 14 cards. The player examines his/her 14 cards and decides the card which is least important for forming runs and sets. The player takes the least important card and places it face up on the discard pile. This card becomes the top card of the discard pile.
A Valid Declare. The player who is first to use all the 13 cards to form runs and sets that also meet the basic requirement of two runs (at least one is pure and one has minimum 4 cards), declares his turn.

OctroRummy checks if the declare is valid or not. Even if there are free jokers and the rest of the cards form runs and sets as required, the declare is valid. If the declare is found invalid, the declaring player is dropped from this hand and loses 80 points and game continues between rest of the player till there is a valid declare.

Declaring in OctroRummy. When you have used all the 13 cards to form the runs and sets that meet the basis requirement, instead of putting your 14th card on the discard pile, you put it on the areas “Tap to throw your card and Declare.” OctroRummy will ask for your confirmation that you are ready to declare.

Select the cards of a valid run or set and tap on the plank. Then select cards of second valid run or set and tap the next plank. And so on. If you have unused jokers, select these jokers and put on a separate plank. When you are done, select Declare. It is your responsibility to declare your cards properly and you must keep each run and set separate.

Scoring. The unmatched cards of the rest of the players are counted. Even if a player has runs and sets but does not meet the basic requirement of two runs out of which one is pure and one has minimum 4 cards, all the 13 cards are counted as unmatched. Scoring is as under
All unmatched cards 80 points
Unmatched J, Q, K or 10 10 points each
Rest of unmatched card each as its rank value, for example an unmatched 2 is worth 2 points, 3 is worth 3 points, 4 is worth 4 points and so on.

Dropping from the game. If you drop from the game without picking even a single card from the discard pile or stock pile, you lose 20 points. If you drop in between a hand, before any other player has done a valid declare, you lose 40 points.

Examples of two Runs that meet the basic requirements are
a. Both pure runs: 10-J-Q and 4-5-6-7; A-2-3-4 and 8-9-10-J
b. One pure run and one non pure run: Q-Joker-A and 8-9-10-J; 8-9-10 and J-Q-K-Joker

Play Indian Rummy Online on iPhone and iPad. Octro Inc. has released Indian Rummy for iPhone and iPad. This application will give you feeling of playing Rummy with real cards. Rummy requires skill and use of memory and brain. Download from Apple App store https://itunes.apple.com/us/app/indianrummy-by-octro/id577355241?ls=1&mt=8